Just Dance 4

Platform: Wii – WiiU – Xbox360 + Kinect – PS3 + Move Release date: October 2012 Genre: Rhythm Game Role: Senior 3D Specialized Artist – Lighting & Visual Effects Work Area: Green Screen Studio Setup, Video Artist for Backgrounds and Coaches. Software Used: 3ds Max, After Effects, Photoshop, Internal Engine   Tracklist: Bruno Mars – The Lazy Song Cher Lloyd – [...]

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Rabbids: Alive & Kicking

Platform: Xbox360 + Kinect Release date: November 2011 Genre: Party Game Role: Senior 3D Specialized Artist – Lighting & Visual Effects Work Area: Lighting Setup, Shader Setup and Special Effects included those for gameplay. Software Used: 3ds Max, FumeFx, ZBrush, Vray, After Effects, Photoshop, Internal Engine

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Motionsports

Platform: Xbox360 + Kinect Release date: November 2010 Genre: Sports Role: Technical Art Director Work Area: Lighting Setup, Shader Setup, Pipeline Setup and Special Effects included those for gameplay. Software Used: 3ds Max, Mudbox, Vray, Photoshop, After Effects, Internal Engine

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We Dare

Platform: Wii Release date: March 2011 Genre: Party Game Role: Technical Art Director Work Area: Lighting Setup, Shader Setup Pipeline Setup and Special Effects included those for gameplay. Software Used: 3ds Max, Vray, Photoshop, Internal Engine

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My Secret World

Platform: DS Release date: September 2008 Genre: Productivity Role: Technical Art Director Work Area: Pipeline Setup, Animation and Pages Layout. Software Used: 3ds Max, Photoshop, Illustrator, Internal Engine

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SplinterCell: Double Agent DLC

Platform: Xbox 360 Release date: July 2007 Genre: Action Adventure Role: Senior Environment Artist Work Area: Modeling, Texturing, Special Effects and Lighting for “Secret Base” Map. Software Used: 3ds Max, Photoshop, Unreal Engine

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SplinterCell: Double Agent

Platform: Ps2 / Xbox Release date: October 2006 Genre: Action Adventure Role: Senior Environment Artist Work Area: Modeling, Texturing, Special Effects and Lighting for the “Cargo Ship” map. Software Used: 3ds Max, Photoshop, Darktree Texture, Unreal Engine

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SplinterCell: Chaos Theory DLC

Platform: Xbox Release date: September 2005 Genre: Action Adventure Role: Visual Effects Artist Work Area: Special Effects and Lighting for “ONU” Map. Software Used: 3ds Max, Photoshop, Darktree Texture, Unreal Engine

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SplinterCell: Chaos Theory

Platform: Xbox Release date: March 2005 Genre: Action Adventure Role: Visual Effects Artist Work Area: Modeling, Texturing, Special Effects and Lighting for the Tutorial part of the game. Software Used: 3ds Max, Photoshop, Unreal Engine

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Rainbow Six 3: Black Arrow

Platform: Xbox Release date: August 2004 Genre: First Person Shooter Role: Environment Artist Work Area: Modeling, Texturing, and Lighting for “Castle of Milan” Map. Software Used: 3ds Max, Photoshop, Unreal Engine

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Splinter Cell: Pandora Tomorrow

Platform: Ps2 Release date: June 2004 Genre: Action Adventure Role: Environment Artist Work Area: Modeling and Texturing for the multiplayer part of the game. Software Used: 3ds Max, Photoshop, Unreal Engine

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Rainbow Six: Athena Sword

Platform: PC Release date: March 2004 Genre: First Person Shooter Role: CG Artist Work Area: Modeling, Texturing, Special Effects and Lighting for the Cinematics. Software Used: 3ds Max, Photoshop, Unreal Engine

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Tomb Raider: The Prophecy

Platform: Game Boy Advance Release date: November 2002 Genre: Action Adventure Role: Animator Work Area: Animation for the Main Character and the Enemy and Pipeline Setup. Software Used: 3ds Max, Photoshop, ProMotion, Internal Engine

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Speed Challange

Platform: PC / Ps2 Release date: October 2002 Genre: Racing Simulator Role: 3d Modeler Work Area: Car Modeling and Texturing. Software Used: 3ds Max, Photoshop.

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Rayman M

Platform: Ps2 / Gamecube / PC Release date: November 2001 Genre: Platform Role: Environment Artist Work Area: Environment Modeling and Texturing. Software Used: 3ds Max, Photoshop, Internal Engine

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