About
Hi, I’m Christian Ronchi. I was born in Milan, Italy, the 6th of May 1978.![]()
1996 I graduated from Brera’s school of Arts after which I enrolled at the academy of Belle Arti in the Faculty of Painting, in addition I’ve also obtained a professional certificate for Computer Graphics through the Enaip institute in Milan.
The first couple of years in my career was spent as a freelance Artist making commercials for various companies, until 2001 when I joined Ubisoft Studios in Milan where I’ve been ever since.
In Ubisoft I’ve been involved in a number of projects, filling a wide array of functions, working with and creating: Models, Animation, Lighting, Rendering, Composition & Visual Effects for both Real-Time and Cinematics, just to mention a few.
In December 2012 I contributed to Game Tool Gems, a book dedicated to game development, together with other game industry experts.
Just Dance 4 [Wii - WiiU - Xbox360 Kinect - Ps3 Move]
Rabbids: Alive & Kicking [Xbox360 Kinect]
Motion Sports [Xbox360 Kinect]
Splinter Cell: Double Agent DLC [Xbox360 - Ps3]
Splinter Cell: Double Agent [Xbox - Ps2]
Splinter Cell: Chaos Theory DLC [Xbox]
Splinter Cell: Chaos Theory [Xbox - Ps2]
Rainbow Six 3: Black Arrow [Xbox - Ps2]
Splinter Cell: Pandora Tomorrow [Xbox - Ps2]
Raven Shield: Athena Sword [Pc]
Senior 3D Specialized Artist – Lighting & Visual Effects
Technical Art Director
Senior Artist
Sfx Artist
Environment Artist
CG Artist
Animator
Modeler
3D modeling:
Modeling of characters, environnement, print and others type of media.
Architectural visualisation:
Visualization of architectural design interior or exterior.
Gaming Art:
Creation of low poly characters, objects and environnements for video games.
Visual Effects:
Creation of visual effects, compositing, camera matching and lighting integration.
3ds Max
Zbrush
Mudbox
3dCoat
Vray
Fume FX
After Effects
Real Flow
Photoshop
Illustrator
